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Hardware + Shaders Vs OpenGL Plugin

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Interested again by the emulation thanks to this emulator in android, I find that the emulator gives two options:

Hardware + Shaders: works perfectly (emulates all effects almost perfectly) but can not have the same resolution on 3d games that by default the OpenGL Plugin achieves, also consumes more battery, in fact my device heats up :eek:, something that with the OpenGL Plugin does not happen.

OpenGL Plugin does not always work as should (some minor effects fail, maybe you need to...

Hardware + Shaders Vs OpenGL Plugin

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