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Weird graphical glitch on some 3d games.

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Lately I notice a really weird bug in some 3d games while using the hardware render .
It's like the polygons that make the outer walls of the levels are breaking up randomly.
Here's a few screenshots, mind you this effect isn't static like in the pic it changes rapidly depending on the camera view.
Screenshot_2018-09-20-22-02-39.png Screenshot_2018-09-18-19-07-49.png

Any clues? This glitch is not present in the opengl render and no setting seems to affect it .

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