Lately I notice a really weird bug in some 3d games while using the hardware render .
It's like the polygons that make the outer walls of the levels are breaking up randomly.
Here's a few screenshots, mind you this effect isn't static like in the pic it changes rapidly depending on the camera view.
View attachment 200330 View attachment 200332
Any clues? This glitch is not present in the opengl render and no setting seems to affect it .
It's like the polygons that make the outer walls of the levels are breaking up randomly.
Here's a few screenshots, mind you this effect isn't static like in the pic it changes rapidly depending on the camera view.
View attachment 200330 View attachment 200332
Any clues? This glitch is not present in the opengl render and no setting seems to affect it .